I have a Platinum IIe with mouse card and AE RAMWORKS 1MB. I run the Airheart demo with the Fastchip (RAMWORKS OFF). After several minutes, regardless of speed, the system freezes. Without mouse card and/or with internal 448KB RAMWORKS ON, the demo runs continuously.
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When this happens is the mouse plugged in to its card?
I also tried it with another mouse card, even without mouse plugged in. I also replaced the motherboard with another Platinum board and got the same result.
I have the same hardware but not that software
Is the demo available to download somewhere?
Testing with A2desktop v1.2 and CFFA:
5-10 min playing around with folders in desk.acc (control panel, this apple, etc.) the system also freezes.
Air heart is a double hires game. It requires 128K. The demo runs automatically.
Asimov:
ftp://ftp.apple.asimov.net/pub/apple_II//images/games/action/airheart/ai...
I have replicated this issue with the TotalReplay 5 release. The text splash screen hangs during startup most of the time, but I did get past that once with TR 5a3 but then Airheart didn't load. I have raised it with the TR team as they potentially have the ability to investigate this further. My guess is a badly handled interupt.
Has anyone reached out to Plamen?
I have a similar configuration (Platinum //e, mouse card, FastChip..) I'll run some more tests.
I've found that the mouse card does not like the FastChip IIe.
It also does not like the Yellowstone card.
I tried this configuration with A2Desktop, which would have been brilliant on an accelerated IIe with a smartport hard drive using the Yellowstone card and a Floppy Emu.
Sadly that combination is no good...
A crazy historical anecdote about the Mouse II card:
https://www.folklore.org/StoryView.py?project=Macintosh&story=Apple_II_Mouse_Card.txt
The comments about the production card having "over a dozen chips" seem to be erroneous: the Mouse II card contains a 'LS74 dual flip flop, a 16Kbit EPROM with Apple II firmware, a 74HC245 bus transceiver, a PAL16R4, a 6521 PIA, and a 6805 microcontroller.
Most likely the need for precise timing loops when servicing mouse interrupts is the reason it doesn't work with accelerators.
He never said that the production card had over a dozen chips. Most likely the prototype did, but for the production they were replaced with the PAL.
The Apple II Mouse Interface does work with some accellerators. Back in the day I used one in a machine with a Transwarp and a Titan Accellerator //e at various times. I'm pretty sure people also used them with McT SpeedDemon and Zip chips. I've noticed that the FastChip //e is faster than most vintage cards but not quite as compatible as some of them. But some things just don't work on a machine over 1 MHz. Alas.
I am sorry to say that but the FastChip is full of bugs and incompatibilities and noone is fixing them...