Hi! Earlier today, I published a new release of my AdvSkel65 program for cc65. It is a text adventure skeleton code around which one can build a text adventure. Two of its targets are for a 64k or 128k Apple2enh using ProDOS, but it also supports CBM and Atari XL computers. It is at c65 additions - Manage /game at SourceForge.net. Also there is a low-end version, AdvSkelVic65, but it doesn't support the Apple2. Try it out!
Good news: I just updated AdvSkel65! I mainly cleaned up the code, optimized and debugged. You can find the latest at [url]https://sourceforge.net/projects/cc65extra/files/game/[/url]. Try it out!
I'm looking for ways to optimize and improve my text adventure codes. Any ideas?