I'm happy to announce that the beta version of Pom1 has been released. You can find it here.
Anonymous
User login
Please support the defense of Ukraine.
Direct or via Unclutter App
Active forum topics
Recent content
Navigation
No Ads.
No Trackers.
No Social Media.
All Content Locally Hosted.
Built on Free Software.
We have complied with zero government requests for information.
This is a nice little package - will be good when all the problems are ironed out. For now though, try this:
load basic, and launch with E000R
enter the simplest possible BASIC program
10 END
type LIST and it is fine
RUN also works fine
now try LIST again...
You will get an error.
It also has a lot of problems running my assembler - too many for me to track down at this stage, though they may be all related to something fairly simple.
Ken
Thanks for that information. In the spirit of the free software philosophy, I highly encourage any contributions of bug fixes or anything to make Pom1 better. I'd be more than happy to include them in future releases. It would really help me a lot and also help make the software better. Thank you for your support.
Just wanted to make a note that I reuploaded the initial release with some minor updates. I was going to do a 0.0.2 release, but I screwed things up. So if you have the old files just grab the new ones. The few updates are some functions replaced with the more convenient standard library functions and a fullscreen option.
Hi,
I have compiled pom1 v0.0.1 and bundled it together with the SDL framework to create a double-clickable OSX application. You can download it here:
http://mark.aufflick.com/files/?folder_id=1387
Look for the "C version 0.0.1". You'll also find an OSX packaged version of the patched Java pom1.
Great! I'll try it ASAP!
That's great! I'm glad some people have taken an interest in the project. Sorry I'm slow on development as I haven't had much time lately. Major bugs that currently exist are still mainly problems with code not executing correctly such as the bug posted by Kallikak above. If anyone wants to have a go at it feel free to do so and just contact me and I'll include the fix in the next release with credit to the bug fixer.