Apple2enh version of text adventure almost ready

9 posts / 0 new
Last post
Offline
Last seen: 4 months 1 week ago
Joined: Nov 12 2022 - 16:50
Posts: 202
Apple2enh version of text adventure almost ready
AttachmentSize
Plain text icon smir3_1apple.txt1.53 KB
Package icon smir3_1apple.zip24.53 KB

Hi!  I've been working on a game called Adventures on Planet Smir 3, Episode 1.  It is a Sci-Fi/Fantasy text adventure where you have to stop a madman from another dimension from gaining the secret to fusion and rescue his hostages.  It's in its early Alpha stages, and only Chapter 1 is mostly complete, but it's still playable.  I have versions for the C64 and Plus4 and am almost finished with an Apple2enh port: the only problem is that the screen is 80 columns but the text is formatted for a 40-column screen.  It should soon be published.  Thank you for listening.

Offline
Last seen: 2 months 2 weeks ago
Joined: Jul 5 2018 - 09:44
Posts: 2587
I'll be interested in seeing

I'll be interested in seeing it when it is ready.  Is the game play similar to the InfoCom model (Zork, Hitchhiker's Guide, etc)?  Or more like some of the others like Scott Adams, etc?

 

Offline
Last seen: 4 months 1 week ago
Joined: Nov 12 2022 - 16:50
Posts: 202
Umm...I don't know.  It

Umm...I don't know.  It includes nearly all of the elements of a good text adventure, though.  If you want, I can provide a link to the C64 and Plus4 versions.

Offline
Last seen: 4 months 1 week ago
Joined: Nov 12 2022 - 16:50
Posts: 202
The Apple2 version is now

The Apple2 version is now uploaded!  It works on an enhanced Apple2 with 64k RAM and an 80-column graphics card and uses ProDOS 8 (2.0 I think) and my A2SimpleIO, ProDOSi and AltInput libraries and my Cubbyhole optimization technique, zeropage, function parameters in zeropage and global memory, lots of inline assembler, my middleman technique, optimizations to the crt0.s files and other optimization techniques, most of which can be found at c65 additions - Manage Files at SourceForge.net.  The game can be found at c65 additions - Manage /game at SourceForge.net.  I also just uploaded it to asimov.net.  Try it out!

MacFly's picture
Offline
Last seen: 1 day 1 hour ago
Joined: Nov 7 2019 - 13:49
Posts: 484
A well working text adventure

A well working text adventure. Well done!

Offline
Last seen: 4 months 1 week ago
Joined: Nov 12 2022 - 16:50
Posts: 202
:D

:D

Offline
Last seen: 1 month 2 days ago
Joined: Jun 12 2022 - 23:35
Posts: 111
Does this use the infocom

Does this use the infocom engine (the Z-machine https://en.wikipedia.org/wiki/Z-machine ) ? 

 

https://ganelson.github.io/inform-website/

 

https://www.kansasfest.org/wp-content/uploads/apple_ii_inform_paper.pdf

 

New text adventures sound pretty cool. 

Offline
Last seen: 2 months 2 weeks ago
Joined: Jul 5 2018 - 09:44
Posts: 2587
profdc9 wrote:Does this use
profdc9 wrote:

Does this use the infocom engine (the Z-machine https://en.wikipedia.org/wiki/Z-machine ) ? 

 

https://ganelson.github.io/inform-website/

 

https://www.kansasfest.org/wp-content/uploads/apple_ii_inform_paper.pdf

 

New text adventures sound pretty cool. 

 

 

It is my understanding that the main thing Harry Potter is developing is a new game engine in and of itself.  The content in this seems more like a demo or proof of concept of that than a major game release.

 

But yes, new development of this kind is indeed a welcome thing.

 

 

Offline
Last seen: 4 months 1 week ago
Joined: Nov 12 2022 - 16:50
Posts: 202
profdc9: It is not a Z

profdc9: It is not a Z Machine text adventure.  Rather, it is actually C code written using cc65.  softwarejanitor: you are partially right: Smir 3, 1 uses most of AdvSkel65's code, but the game was created before the code.

Log in or register to post comments