Ultima III Editor 1.0d6
Version History
~~~~~~~~~~~~
Version 1.0d6 March 1996: Development Release:
* Now supports Ultima III 1.3's new variable size Map format!!!
* If a Window can't do graphics offscreen, it will perform updates on-screen.
This might look a little weird, but it's better than crashing.
* Offscreen Graphic scrap spaces are no-longer stored for each window. They
are now created on demand. This means updating a window might be a little
slower; it also reduces the RAM needed for each window by about 85%.
With 1 meg of RAM, I was able to open all the Map Windows, with over 100k
remaining in available RAM. Nifty!
* Map Windows now zoom when you click the zoom box. (a much requested feature)
* The Window Menu is complete, including window stacking, horizontal and
vertical tiling, and window zooming.
* Controls now deactivate properly when the windows containing them are
made active/inactive.
* Windows have a pleasant grey look to them. Aaron users might like this.
* There is a Progress Dialog when opening/saving Scenario Files.
* More miscellaneous bug-fixes.
* the Ultima III Editor is now Free - it is no longer distributed as shareware.
Ladies, Gentlemen, and Others
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Ultima III Editor is a scenario editor for Ultima III '95 (by Leon
McNeill).
Use it to edit scenario information within Ultima III, or make your own
scenario files to share with your friends.
For more info, read the full Read Me! file.
I am the author. the Ultima III Editor is NOW FREE!!!.
This software may appear on Info-Mac archive CDs.
Path: /www/exparrot/files.tidbits.com/info-mac/game/adv/ultima3-editor-10d6.hqx
Attachment | Size |
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ultima3-editor-10d6.hqx | 443.89 KB |